/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "框架/工作区/节点视口/节点构建.h"



C_节点面板* f_节点构建_渲染器配置(S_UI渲染环境& ctx, S_设备环境& ctx_3d, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_渲染器配置(C_节点面板* plane, C_节点基类* node);

C_节点面板* f_节点构建_图像降噪(S_UI渲染环境& ctx, S_设备环境& ctx_3d, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_图像降噪(C_节点面板* plane, C_节点基类* node);

C_节点面板* f_节点构建_渲染输出(S_UI渲染环境& ctx, S_设备环境& dev_ctx, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_渲染输出(C_节点面板* plane, C_节点基类* node);

C_节点面板* f_节点构建_光栅阴影渲染节点(S_UI渲染环境& ctx, S_设备环境& dev_ctx, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_光栅阴影渲染节点(C_节点面板* plane, C_节点基类* node);

C_节点面板* f_节点构建_光栅环境渲染节点(S_UI渲染环境& ctx, S_设备环境& dev_ctx, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_光栅环境渲染节点(C_节点面板* plane, C_节点基类* node);

C_节点面板* f_节点构建_光栅渲染节点(S_UI渲染环境& ctx, S_设备环境& dev_ctx, C_节点基类* node = 0, C_节点树* tree = nullptr, const std::u16string& name = u"");
void		f_节点重置_光栅渲染节点(C_节点面板* plane, C_节点基类* node);




void f_渲染节点_构建函数初始化();

